Crafting tabletop games
Andrei invited us to create something and share it for this month’s IndieWeb Carnival, themed “DIY — Something from (Almost) Nothing”:
Create something either using a skill you already have (leather working, woodworking, coding, painting, cooking, gardening). Instead of going to the store and buying something that supports the consumerist world we live in, make something from scratch that makes your life a little bit better. If it helps one more person, even better.
You can find all my carnival entries in at the category page for IndieWeb Carnival if you wanna see what I’ve written previously about core memories, async friendships, accessibility in personal web, being good enough and creative environments.
This month, I want to talk about my hobby of making physical things: tabletop games.
History of my relationship with crafting and DIY
The school system did a fantastic job in making me feel completely inadequate about creating anything physical. Whether it’s woodwork, needlework, metalwork, drawing, painting or anything else do-it-yourself (DIY) related, for most part of my life I considered it a practice out of my reach.
In school, I always felt there was such a divide between the “knowledge subjects” like math, science, languages and history and the “doing stuff subjects” like sports, woodwork and arts.
In the knowledge subjects, we spent almost the entire time learning how to do things and practicing the core skills. In doing stuff, we were just expected to make stuff and if you didn’t know how or didn’t have the skills already, there was very little education, at least compared to the other subjects.
So I learned very quickly that I’m not good enough for it and cut it out of my life for a good couple of decades. I focused on creating digital things with my fingers running around the keyboard: mainly software and writing and out of necessity, a bit of graphical design.
Once I became what some people might call “an adult”, I started to discover my interest towards making things and started finding avenues where I could get into making and creating.
Redesigning and crafting tabletop projects
Tabletop games (an umbrella term I use to cover all sorts of board, card and dice games) are a hobby of mine and in addition to playing, I’ve always been fascinated by the rules and systems that those games run on top of.
I’ve been attempting designing my own games a couple of times with no success (I haven’t really pushed through and have given up too early). A few years back, I started designing a Secret Santa style drafting card game for BoardGameGeek’s 2020 Christmas PnP Game Design Contest but couldn’t find an enjoyable game loop.
A few years before that, I spent a few weeks prototyping a worker placement game which didn’t even get into a playable prototype phase.
Right now, I’m designing my most recent attempt, an engine-building worker placement game where players are space merchants and pirates traveling across planets to win in the game of intergalactic capitalism.
I’m less focused and interested in making a great game (which I hope to still achieve) but rather I go against the grain of every tabletop game design advice and start with an interesting theme or mechanic (or in this case, how cool tabletop games look like in C cassette boxes):
In the picture, I have a few prototype cards for my space capitalism game and two C cassette box designs I’ve made for Skulls of Sedlec and my current in-progress redesign called Roll the Rest.
C cassette boxes are absolutely wonderful: they fit 40 non-sleeved or 22 sleeved cards, they look stunning when stacked up next to each other on a shelf and you can print simplified game rules to the inside cover.
The DIY part that I truly enjoy has many parts. One is the prototyping of games and game parts like cards and tokens. I have an assortments box full of different stuff: meeples, dice, tokens, coins and other goodies that I can pick up and start experimenting with:
I also have hundreds of card sleeves (both transparent and one-sided) and a healthy stack of index cards that I use to prototype and design cards. Sometimes I just slide an index card into a sleeve and test it out or if I need something bit more sturdy for easier shuffling and dealing, I pop in an extra Pokemon or MtG card and slide the paper in front.
Games that fit into a pocket
My niche in tabletop games is with small box sizes. It all started with the Minimal Travel Table Top Game Collection back in 2019-2020.
I travel a lot around Finland and rest of Europe and am often waiting for trains or ferries, traveling in trains and in general hanging out with a lot of people. So I wanted to create something that I could always carry with me in my backpack and have a selection of games to play with people.
I took a bunch of existing games, some designed to be small and some sold in large boxes in retail stores, and redesigned them to be playable with cards, dice and tokens and everything fit into a deck box.
Then came the pandemic and I couldn’t travel and I still felt excited about the first project. So I took a look at the print and play solo games people had designed in BoardGameGeek and created Minimal Travel Table Top Game Collection 2: Social Distancing Edition that features 8 games that can be played alone.
It was a lot of fun and helped in part getting through the solitary of the pandemic.
My hobby then took me to discover the concept of Universal Card Systems like Everdeck, The Deck of Many Dice and many others. Instead of creating a small collection of individual games, I could create a deck of cards that can be used to play many games.
I took some of my favourite card games like 6 Nimmt! and Texas Showdown as a baseline and built Minimal Travel Table Top Collection 3: Project 108 around them. It was by then the best out of the projects but had the worst name.
And it was glorious. The world started to open up again and I kept bringing the deck everywhere with me and had so many great moments playing with people.
But I wasn’t quite satisfied. This third MTTTC was my first foray into the world of these universal systems and the more I played with it, the more I noticed small places for improvement.
Dissatisfied with the name and few bad design choices, I set out to make a better version.
Meet Potluck, the fourth Minimal Travel Table Top Game Collection:
It was a big improvement. The brand turned out really sleek, the card designs fixed a bunch of issues with the older version and introduced some new games into the mix. Right now, this deck plays 2200+ different games and I never leave home without it. It is built on the same foundation of games than the third one.
Sometime in the middle of all these projects, I also shrank some dinosaurs. A wonderful dinosaur drafting game Draftosaurus was not available for purchase in Finland so opened up Affinity Designer and created cards and then bought a set of Here to Slay meeples to act as dinosaurs (the picture is pre-HtS meeples):
It fits into a bit larger deckbox and can play up to five people and provides as much fun as the main big box version.
Hobbies for the sake of hobbies
I was reading through Austin Kleon’s Keep Going after discovering it through Claudine’s last month’s carnival entry and a chapter about doing art for the sake of art rather than trying to monetise it resonated with me a lot:
We used to have hobbies; now we “side hustles”. As things continue to get wrose in America, as the safety net gets torn up, and as steady joobs keep disappearing, the free-time activities that used to soothe us and take our minds off work and add meaning to our lives are now presented to us as potential income streams, or ways out of having a traditional job.
When I first introduced Minimal Travel Table Top Game Collection IV: Potluck to the world, I got a lot of “you should sell these, they are cool” messages from people. And I did consider it for a while because I was proud of how it turned out and it was the closest thing to “a product” that I’ve ever made.
But over time, I’ve realised I don’t want to sell them. I don’t want to add the burden of setting up shop, dealing with print orders and logistics and accounting and taxes to distribute something I created for my own enjoyment – part for practical reasons but in big part as an experiment, learning project and an artistic exploration.
I’m happy to have a hobby where I can just create for myself and not worry about others’ opinions or feedback. A hobby that is completely different from my day job.
You can find Andrei's round up post where he showcases all the participating entries for June Carnival.